Struct bevy_egui::EguiOutput [−][src]
pub struct EguiOutput { pub output: Output, }
Is used for storing Egui output. The actual resource is [HashMap<WindowId, EguiOutput>
].
Fields
output: Output
The field gets updated during the EguiStage::UiFrameEnd
stage.
Trait Implementations
impl Clone for EguiOutput
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impl Clone for EguiOutput
[src]fn clone(&self) -> EguiOutput
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pub fn clone_from(&mut self, source: &Self)
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impl Default for EguiOutput
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impl Default for EguiOutput
[src]fn default() -> EguiOutput
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Auto Trait Implementations
impl RefUnwindSafe for EguiOutput
impl RefUnwindSafe for EguiOutput
impl Send for EguiOutput
impl Send for EguiOutput
impl Sync for EguiOutput
impl Sync for EguiOutput
impl Unpin for EguiOutput
impl Unpin for EguiOutput
impl UnwindSafe for EguiOutput
impl UnwindSafe for EguiOutput
Blanket Implementations
impl<T> Any for T where
T: Any,
impl<T> Any for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,