Struct bevy_egui::EguiContext[][src]

pub struct EguiContext {
    pub ctx: CtxRef,
    // some fields omitted
}

A resource that is used to store bevy_egui context.

Fields

ctx: CtxRef

Egui context.

Implementations

impl EguiContext[src]

pub fn set_egui_texture(&mut self, id: u64, texture: Handle<Texture>)[src]

Can accept either a strong or a weak handle.

You may want to pass a weak handle if you control removing texture assets in your application manually and you don’t want to bother with cleaning up textures in egui.

You’ll want to pass a strong handle if a texture is used only in egui and there’s no handle copies stored anywhere else.

pub fn remove_egui_texture(&mut self, id: u64)[src]

Removes a texture handle associated with the id.

Auto Trait Implementations

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