pub struct EguiContext { /* private fields */ }
Expand description

A resource for storing bevy_egui context.

Implementations

Egui context of the primary window.

This function is only available when the immutable_ctx feature is enabled. The preferable way is to use ctx_mut to avoid unpredictable blocking inside UI systems.

Egui context for a specific window. If you want to display UI on a non-primary window, make sure to set up the render graph by calling setup_pipeline.

This function is only available when the immutable_ctx feature is enabled. The preferable way is to use ctx_for_window_mut to avoid unpredictable blocking inside UI systems.

Fallible variant of EguiContext::ctx_for_window. Make sure to set up the render graph by calling setup_pipeline.

This function is only available when the immutable_ctx feature is enabled. The preferable way is to use try_ctx_for_window_mut to avoid unpredictable blocking inside UI systems.

Egui context of the primary window.

Egui context for a specific window. If you want to display UI on a non-primary window, make sure to set up the render graph by calling setup_pipeline.

Fallible variant of EguiContext::ctx_for_window_mut. Make sure to set up the render graph by calling setup_pipeline.

Allows to get multiple contexts at the same time. This function is useful when you want to get multiple window contexts without using the immutable_ctx feature.

Panics

Panics if the passed window ids aren’t unique.

Fallible variant of EguiContext::ctx_for_windows_mut. Make sure to set up the render graph by calling setup_pipeline.

Panics

Panics if the passed window ids aren’t unique.

Can accept either a strong or a weak handle.

You may want to pass a weak handle if you control removing texture assets in your application manually and you don’t want to bother with cleaning up textures in Egui.

You’ll want to pass a strong handle if a texture is used only in Egui and there are no handle copies stored anywhere else.

Removes the image handle and an Egui texture id associated with it.

Returns an associated Egui texture id.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more

Auto Trait Implementations

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