Struct bevy_ecs_tilemap::LayerBuilder[][src]

pub struct LayerBuilder<T> {
    pub settings: LayerSettings,
    // some fields omitted
}
Expand description

Useful for creating and modifying a layer in the same system.

Fields

settings: LayerSettings

Implementations

impl<T> LayerBuilder<T> where
    T: TileBundleTrait
[src]

pub fn new<I: Into<u16>>(
    commands: &mut Commands<'_>,
    settings: LayerSettings,
    map_id: I,
    layer_id: I
) -> (Self, Entity)
[src]

Creates the layer builder using the layer settings.

pub fn new_batch<I: Into<u16>, F: 'static + FnMut(UVec2) -> Option<T>>(
    commands: &mut Commands<'_>,
    settings: LayerSettings,
    meshes: &mut ResMut<'_, Assets<Mesh>>,
    material_handle: Handle<ColorMaterial>,
    map_id: I,
    layer_id: I,
    f: F
) -> Entity
[src]

Uses bevy’s spawn_batch to quickly create large amounts of tiles. Note: Limited to T(Bundle + TileBundleTrait) for what gets spawned.

pub fn set_tile(&mut self, tile_pos: UVec2, tile: T) -> Result<(), MapTileError>[src]

Sets a tile’s data at the given position.

pub fn get_tile_entity(
    &mut self,
    tile_pos: UVec2
) -> Result<Entity, MapTileError>
[src]

Returns a tile entity.

pub fn get_tile(&self, tile_pos: UVec2) -> Result<&T, MapTileError>[src]

Gets a reference to the tile data using a tile position.

pub fn get_tile_mut(&mut self, tile_pos: UVec2) -> Result<&mut T, MapTileError>[src]

Gets a mutable reference to the tile data using the a tile position.

pub fn for_each_tiles<F>(&mut self, f: F) where
    F: FnMut(Entity, &Option<T>), 
[src]

Loops through each tile entity and tile bundle in the builder. Note: The boolean is for visibility.

pub fn for_each_tiles_mut<F>(&mut self, f: F) where
    F: FnMut(Entity, &mut Option<T>), 
[src]

Mutably loops through each tile entity and tile bundle in the builder. Note: The boolean is for visibility.

pub fn fill(&mut self, start: UVec2, end: UVec2, tile: T)[src]

Fills a section of the map with tiles.

pub fn set_all(&mut self, tile: T)[src]

Sets all of the tiles in the layer builder.

pub fn get_tile_neighbors(
    &self,
    tile_pos: UVec2
) -> [(IVec2, Option<(Entity, &T)>); 8]
[src]

Retrieves a list of neighbors in the following order: N, S, W, E, NW, NE, SW, SE.

The returned neighbors are tuples that have an tilemap coordinate and an Option<(bevy::prelude::Entity, &T)>.

A value of None will be returned for tiles that don’t exist.

Example

let neighbors = map.get_tile_neighbors(UVec2::new(0, 0));
assert!(neighbors[1].1.is_none()); // Outside of tile bounds.
assert!(neighbors[0].1.is_none()); // Entity returned inside bounds.

pub fn build(
    &mut self,
    commands: &mut Commands<'_>,
    meshes: &mut ResMut<'_, Assets<Mesh>>,
    material: Handle<ColorMaterial>
) -> LayerBundle
[src]

Creates a layer bundle from the layer builder.

Auto Trait Implementations

impl<T> !RefUnwindSafe for LayerBuilder<T>

impl<T> Send for LayerBuilder<T> where
    T: Send

impl<T> Sync for LayerBuilder<T> where
    T: Sync

impl<T> Unpin for LayerBuilder<T> where
    T: Unpin

impl<T> !UnwindSafe for LayerBuilder<T>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> Downcast for T where
    T: Any

pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

pub fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

impl<T> Downcast<T> for T

pub fn downcast(&self) -> &T

impl<T> DowncastSync for T where
    T: Any + Send + Sync

pub fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + 'static + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T> Instrument for T[src]

fn instrument(self, span: Span) -> Instrumented<Self>[src]

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

fn in_current_span(self) -> Instrumented<Self>[src]

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.

impl<T> Upcast<T> for T

pub fn upcast(&self) -> Option<&T>

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

pub fn vzip(self) -> V

impl<T> Component for T where
    T: 'static + Send + Sync