bevy_crossbeam_event
Fire Bevy events from crossbeam channels.
Useful if you need to handle callbacks in 3rd party libraries etc. like
steamworks-rs, or getting events out of tracing layers.
Usage
Add add events to your app using .add_crossbeam_event::<EventType>:
;
Fire events by using Res<CrossbeamEventSender<EventType>> (which can be
cloned and sent into callbacks):
Handle the events with observers:
Bevy Version Support
The main branch targets the latest bevy release.
| bevy | bevy_crossbeam_event |
|---|---|
| 0.18 | 0.10, main |
| 0.17 | 0.9 |
| 0.16 | 0.8 |
| 0.15 | 0.7 |
| 0.14 | 0.6 |
| 0.13 | 0.5 |
| 0.12 | 0.3 |
| 0.11 | 0.2 |
| 0.10 | 0.1 |
In Bevy 0.17, events changed functionality and became what was previously known as "triggers", if you prefer the old behavior with asyncronous messages, check out bevy_channel_message.
License
bevy_crossbeam_event is dual-licensed under either
- MIT License (./LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (./LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option.
Contributions
PRs welcome!