pub struct BloomSettings {
    pub threshold: f32,
    pub knee: f32,
    pub scale: f32,
    pub intensity: f32,
}
Expand description

Applies a bloom effect to a HDR-enabled 2d or 3d camera.

Bloom causes bright objects to “glow”, emitting a halo of light around them.

Often used in conjunction with bevy_pbr::StandardMaterial::emissive.

Note: This light is not “real” in the way directional or point lights are.

Bloom will not cast shadows or bend around other objects - it is purely a post-processing effect overlaid on top of the already-rendered scene.

See also https://en.wikipedia.org/wiki/Bloom_(shader_effect).

Fields§

§threshold: f32

Baseline of the threshold curve (default: 1.0).

RGB values under the threshold curve will not have bloom applied.

§knee: f32

Knee of the threshold curve (default: 0.1).

§scale: f32

Scale used when upsampling (default: 1.0).

§intensity: f32

Intensity of the bloom effect (default: 0.3).

Trait Implementations§

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Auto Trait Implementations§

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