Struct bevy::prelude::Text2dBundle

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pub struct Text2dBundle {
    pub text: Text,
    pub text_anchor: Anchor,
    pub text_2d_bounds: Text2dBounds,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub visibility: Visibility,
    pub inherited_visibility: InheritedVisibility,
    pub view_visibility: ViewVisibility,
    pub text_layout_info: TextLayoutInfo,
}
Expand description

The bundle of components needed to draw text in a 2D scene via a 2D Camera2dBundle. Example usage.

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§text: Text

Contains the text.

§text_anchor: Anchor

How the text is positioned relative to its transform.

§text_2d_bounds: Text2dBounds

The maximum width and height of the text.

§transform: Transform

The transform of the text.

§global_transform: GlobalTransform

The global transform of the text.

§visibility: Visibility

The visibility properties of the text.

§inherited_visibility: InheritedVisibility

Inherited visibility of an entity.

§view_visibility: ViewVisibility

Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering

§text_layout_info: TextLayoutInfo

Contains the size of the text and its glyph’s position and scale data. Generated via TextPipeline::queue_text

Trait Implementations§

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impl Clone for Text2dBundle

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fn clone(&self) -> Text2dBundle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Text2dBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Text2dBundle

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fn default() -> Text2dBundle

Returns the “default value” for a type. Read more
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impl Bundle for Text2dBundle

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impl DynamicBundle for Text2dBundle

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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