Struct bevy::prelude::WorldChildBuilder
pub struct WorldChildBuilder<'w> { /* private fields */ }
Expand description
Struct for adding children to an entity directly through the World
for use in exclusive systems
Implementations
impl<'w> WorldChildBuilder<'w>
impl<'w> WorldChildBuilder<'w>
pub fn spawn(
&mut self,
bundle: impl Bundle + Send + Sync + 'static
) -> EntityMut<'_>
pub fn spawn(
&mut self,
bundle: impl Bundle + Send + Sync + 'static
) -> EntityMut<'_>
Spawns an entity with the given bundle and inserts it into the children defined by the WorldChildBuilder
pub fn spawn_bundle(
&mut self,
bundle: impl Bundle + Send + Sync + 'static
) -> EntityMut<'_>
👎Deprecated since 0.9.0: Use spawn
instead, which now accepts bundles, components, and tuples of bundles and components.
pub fn spawn_bundle(
&mut self,
bundle: impl Bundle + Send + Sync + 'static
) -> EntityMut<'_>
spawn
instead, which now accepts bundles, components, and tuples of bundles and components.Spawns an entity with the given bundle and inserts it into the children defined by the WorldChildBuilder
pub fn spawn_empty(&mut self) -> EntityMut<'_>
pub fn spawn_empty(&mut self) -> EntityMut<'_>
Spawns an Entity
with no components and inserts it into the children defined by the WorldChildBuilder
which adds the Parent
component to it.
pub fn parent_entity(&self) -> Entity
pub fn parent_entity(&self) -> Entity
Returns the parent entity of this WorldChildBuilder
Trait Implementations
impl<'w> BuildWorldChildren for WorldChildBuilder<'w>
impl<'w> BuildWorldChildren for WorldChildBuilder<'w>
fn with_children(
&mut self,
spawn_children: impl FnOnce(&mut WorldChildBuilder<'w>)
) -> &mut WorldChildBuilder<'w>
fn with_children(
&mut self,
spawn_children: impl FnOnce(&mut WorldChildBuilder<'w>)
) -> &mut WorldChildBuilder<'w>
Creates a
WorldChildBuilder
with the given children built in the given closurefn push_children(&mut self, children: &[Entity]) -> &mut WorldChildBuilder<'w>
fn push_children(&mut self, children: &[Entity]) -> &mut WorldChildBuilder<'w>
Pushes children to the back of the builder’s children
fn insert_children(
&mut self,
index: usize,
children: &[Entity]
) -> &mut WorldChildBuilder<'w>
fn insert_children(
&mut self,
index: usize,
children: &[Entity]
) -> &mut WorldChildBuilder<'w>
Inserts children at the given index
fn remove_children(&mut self, children: &[Entity]) -> &mut WorldChildBuilder<'w>
fn remove_children(&mut self, children: &[Entity]) -> &mut WorldChildBuilder<'w>
Removes the given children
Auto Trait Implementations
impl<'w> !RefUnwindSafe for WorldChildBuilder<'w>
impl<'w> Send for WorldChildBuilder<'w>
impl<'w> Sync for WorldChildBuilder<'w>
impl<'w> Unpin for WorldChildBuilder<'w>
impl<'w> !UnwindSafe for WorldChildBuilder<'w>
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
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impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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Mutably borrows from an owned value. Read more
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