Struct bevy::prelude::Text2dBundle

pub struct Text2dBundle {
    pub text: Text,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub text_2d_size: Text2dSize,
    pub text_2d_bounds: Text2dBounds,
    pub visibility: Visibility,
    pub computed_visibility: ComputedVisibility,
}
Expand description

The bundle of components needed to draw text in a 2D scene via a 2D Camera2dBundle. Example usage.

Fields

text: Texttransform: Transformglobal_transform: GlobalTransformtext_2d_size: Text2dSizetext_2d_bounds: Text2dBoundsvisibility: Visibilitycomputed_visibility: ComputedVisibility

Trait Implementations

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SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order

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