Module bevy::input::prelude

Structs

Stores the position data of the input devices of type T.
A gamepad with an associated ID.
An axis of a Gamepad.
A button of a Gamepad.
An event of a Gamepad.
A collection of connected Gamepads.
A “press-able” input of type T.
The scan code of a KeyboardInput.
A touch input event.
A collection of Touches.

Enums

The data contained in a GamepadEvent or GamepadEventRaw.
The key code of a KeyboardInput.
A button on a mouse device.