Struct bevy::ecs::entity::Entities

pub struct Entities { /* private fields */ }

Implementations

Reserve entity IDs concurrently.

Storage for entity generation and location is lazily allocated by calling flush.

Reserve one entity ID concurrently.

Equivalent to self.reserve_entities(1).next().unwrap(), but more efficient.

Allocate an entity ID directly.

Allocate a specific entity ID, overwriting its generation.

Returns the location of the entity currently using the given ID, if any. Location should be written immediately.

Allocate a specific entity ID, overwriting its generation.

Returns the location of the entity currently using the given ID, if any.

Destroy an entity, allowing it to be reused.

Must not be called while reserved entities are awaiting flush().

Ensure at least n allocations can succeed without reallocating.

Returns true if the Entities contains entity.

Returns Ok(Location { archetype: Archetype::invalid(), index: undefined }) for pending entities.

Get the Entity with a given id, if it exists in this Entities collection Returns None if this Entity is outside of the range of currently reserved Entities

Note: This method may return Entities which are currently free Note that contains will correctly return false for freed entities, since it checks the generation

Allocates space for entities previously reserved with reserve_entity or reserve_entities, then initializes each one using the supplied function.

Safety

Flush must set the entity location to the correct ArchetypeId for the given Entity each time init is called. This can be ArchetypeId::INVALID, provided the Entity has not been assigned to an Archetype.

Note: freshly-allocated entities (ones which don’t come from the pending list) are guaranteed to be initialized with the invalid archetype.

Safety

This function is safe if and only if the world this Entities is on has no entities.

Accessor for getting the length of the vec in self.meta

Trait Implementations

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Auto Trait Implementations

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