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pub struct TransformBundle {
    pub local: Transform,
    pub global: GlobalTransform,
}
Expand description

A Bundle of the Transform and GlobalTransform Components, which describe the position of an entity.

Transform and GlobalTransform

Transform is the position of an entity relative to its parent position, or the reference frame if it doesn’t have a parent.

GlobalTransform is the position of an entity relative to the reference frame.

GlobalTransform is updated from Transform in the system transform_propagate_system.

This system runs in stage CoreStage::PostUpdate. If you update the Transform of an entity in this stage or after, you will notice a 1 frame lag before the GlobalTransform is updated.

Fields

local: Transform

The transform of the entity.

global: GlobalTransform

The global transform of the entity.

Implementations

Creates a new TransformBundle from a Transform.

This initializes GlobalTransform as identity, to be updated later by the CoreStage::PostUpdate stage.

Creates a new identity TransformBundle, with no translation, rotation, and a scale of 1 on all axes.

Trait Implementations

SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order

Gets this Bundle’s component ids, in the order of this bundle’s Components

Calls func, which should return data for each component in the bundle, in the order of this bundle’s Components Read more

Calls func on each value, in the order of this bundle’s Components. This will std::mem::forget the bundle fields, so callers are responsible for dropping the fields if that is desirable. Read more

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Converts to this type from the input type.

Auto Trait Implementations

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Performs the conversion.

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