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pub fn extract_sprites(
    extracted_sprites: ResMut<'_, ExtractedSprites>,
    texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlas>>>,
    sprite_query: Extract<'_, '_, Query<'_, '_, (Entity, &ComputedVisibility, &Sprite, &GlobalTransform, &Handle<Image>), ()>>,
    atlas_query: Extract<'_, '_, Query<'_, '_, (Entity, &ComputedVisibility, &TextureAtlasSprite, &GlobalTransform, &Handle<TextureAtlas>), ()>>
)