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Module bevy::render::render_asset[]

Structs

Temporarily stores the extracted and removed assets of the current frame.

This system prepares all assets of the corresponding RenderAsset type which where extracted this frame for the GPU.

All assets that should be prepared next frame.

This plugin extracts the changed assets from the “app world” into the “render world” and prepares them for the GPU. They can then be accessed from the RenderAssets resource.

Enums

Traits

Describes how an asset gets extracted and prepared for rendering.

Type Definitions

Specifies all ECS data required by PrepareAssetSystem.

Stores all GPU representations (RenderAsset::PreparedAssets) of RenderAssets as long as they exist.