Function bevy::pbr::assign_lights_to_clusters [−]
pub fn assign_lights_to_clusters(
commands: Commands<'_, '_>,
global_lights: ResMut<'_, VisiblePointLights>,
views: Query<'_, '_, (Entity, &GlobalTransform, &Camera, &Frustum, &mut Clusters), ()>,
lights: Query<'_, '_, (Entity, &GlobalTransform, &PointLight), ()>
)