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Struct bevy::asset::Handle[]

pub struct Handle<T> where
    T: Asset
{ pub id: HandleId, // some fields omitted }
Expand description

A handle into a specific Asset of type T

Handles contain a unique id that corresponds to a specific asset in the Assets collection.

Accessing the Asset

A handle is not the asset itself, but should be seen as a pointer to the asset. Modifying a handle’s id only modifies which asset is being pointed to. To get the actual asset, try using Assets::get or Assets::get_mut.

Strong and Weak

A handle can be either “Strong” or “Weak”. Simply put: Strong handles keep the asset loaded, while Weak handles do not affect the loaded status of assets. This is due to a type of reference counting. When the number of Strong handles that exist for any given asset reach zero, the asset is dropped and becomes unloaded. In some cases, you might want a reference to an asset but don’t want to take the responsibility of keeping it loaded that comes with a Strong handle. This is where a Weak handle can be very useful.

For example, imagine you have a Sprite component and a Collider component. The Collider uses the Sprite’s image size to check for collisions. It does so by keeping a Weak copy of the Sprite’s Strong handle to the image asset.

If the Sprite is removed, its Strong handle to the image is dropped with it. And since it was the only Strong handle for that asset, the asset is unloaded. Our Collider component still has a Weak handle to the unloaded asset, but it will not be able to retrieve the image data, resulting in collisions no longer being detected for that entity.

Fields

id: HandleId

The ID of the asset as contained within its respective Assets collection

Implementations

Get a copy of this handle as a Weak handle

Makes this handle Strong if it wasn’t already.

This method requires the corresponding Assets collection

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Executes the destructor for this type. Read more

ECS WorldQuery to fetch the components to extract.

Filters the entities with additional constraints.

Defines how the component is transferred into the “render world”.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Creates a clone of a reflected value, converting it to a concrete type if it was a dynamic types (e.g. DynamicStruct)

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns a serializable value, if serialization is supported. Otherwise None will be returned. Read more

Returns a hash of the value (which includes the type) if hashing is supported. Otherwise None will be returned. Read more

Returns a “partial equal” comparison result if comparison is supported. Otherwise None will be returned. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

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Mutably borrows from an owned value. Read more

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Compare self to key and return true if they are equal.

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Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

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The type returned in the event of a conversion error.

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