Struct bevy::asset::AssetServer [−]
pub struct AssetServer { /* fields omitted */ }
Expand description
Loads assets from the filesystem on background threads
Implementations
impl AssetServer
impl AssetServer
pub fn new<T>(source_io: T, task_pool: TaskPool) -> AssetServer where
T: AssetIo,
pub fn with_boxed_io(
asset_io: Box<dyn AssetIo + 'static, Global>,
task_pool: TaskPool
) -> AssetServer
pub fn add_loader<T>(&self, loader: T) where
T: AssetLoader,
pub fn watch_for_changes(&self) -> Result<(), AssetServerError>
pub fn get_handle<T, I>(&self, id: I) -> Handle<T> where
T: Asset,
I: Into<HandleId>,
pub fn get_handle_untyped<I>(&self, id: I) -> HandleUntyped where
I: Into<HandleId>,
pub fn get_handle_path<H>(&self, handle: H) -> Option<AssetPath<'_>> where
H: Into<HandleId>,
pub fn get_load_state<H>(&self, handle: H) -> LoadState where
H: Into<HandleId>,
pub fn get_group_load_state(
&self,
handles: impl IntoIterator<Item = HandleId>
) -> LoadState
Queue an Asset
at the provided relative path for asynchronous loading.
The absolute Path to the asset is "ROOT/ASSET_FOLDER_NAME/path"
.
By default the ROOT is the directory of the Application, but this can be overridden by
setting the "CARGO_MANIFEST_DIR"
environment variable
(see https://doc.rust-lang.org/cargo/reference/environment-variables.html)
to another directory. When the application is run through Cargo, then
"CARGO_MANIFEST_DIR"
is automatically set to the root folder of your crate (workspace).
The name of the asset folder is set inside the
AssetServerSettings
resource. The default name is
"assets"
.
The asset is loaded asynchronously, and will generally not be available by the time
this calls returns. Use AssetServer::get_load_state
to determine when the asset is
effectively loaded and available in the Assets
collection.
pub fn load_untyped<'a, P>(&self, path: P) -> HandleUntyped where
P: Into<AssetPath<'a>>,
pub fn load_folder<P>(
&self,
path: P
) -> Result<Vec<HandleUntyped, Global>, AssetServerError> where
P: AsRef<Path>,
pub fn free_unused_assets(&self)
pub fn mark_unused_assets(&self)
Trait Implementations
impl Clone for AssetServer
impl Clone for AssetServer
pub fn clone(&self) -> AssetServer
pub fn clone(&self) -> AssetServer
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for AssetServer
impl Send for AssetServer
impl Sync for AssetServer
impl Unpin for AssetServer
impl !UnwindSafe for AssetServer
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
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T: Any,
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn vzip(self) -> V
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