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Struct bevy::asset::AssetServer[]

pub struct AssetServer { /* fields omitted */ }
Expand description

Loads assets from the filesystem on background threads

Implementations

Queue an Asset at the provided relative path for asynchronous loading.

The absolute Path to the asset is "ROOT/ASSET_FOLDER_NAME/path".

By default the ROOT is the directory of the Application, but this can be overridden by setting the "CARGO_MANIFEST_DIR" environment variable (see https://doc.rust-lang.org/cargo/reference/environment-variables.html) to another directory. When the application is run through Cargo, then "CARGO_MANIFEST_DIR" is automatically set to the root folder of your crate (workspace).

The name of the asset folder is set inside the AssetServerSettings resource. The default name is "assets".

The asset is loaded asynchronously, and will generally not be available by the time this calls returns. Use AssetServer::get_load_state to determine when the asset is effectively loaded and available in the Assets collection.

Trait Implementations

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