[]Struct bevy::prelude::Color

#[repr(C)]pub struct Color { /* fields omitted */ }

RGBA color in the Linear sRGB colorspace (often colloquially referred to as "linear", "RGB", or "linear RGB").

Implementations

impl Color

pub const ALICE_BLUE: Color

pub const ANTIQUE_WHITE: Color

pub const AQUAMARINE: Color

pub const AZURE: Color

pub const BEIGE: Color

pub const BISQUE: Color

pub const BLACK: Color

pub const BLUE: Color

pub const CRIMSON: Color

pub const CYAN: Color

pub const DARK_GRAY: Color

pub const DARK_GREEN: Color

pub const FUCHSIA: Color

pub const GOLD: Color

pub const GRAY: Color

pub const GREEN: Color

pub const INDIGO: Color

pub const LIME_GREEN: Color

pub const MAROON: Color

pub const MIDNIGHT_BLUE: Color

pub const NAVY: Color

pub const NONE: Color

pub const OLIVE: Color

pub const ORANGE: Color

pub const ORANGE_RED: Color

pub const PINK: Color

pub const PURPLE: Color

pub const RED: Color

pub const SALMON: Color

pub const SEA_GREEN: Color

pub const SILVER: Color

pub const TEAL: Color

pub const TOMATO: Color

pub const TURQUOISE: Color

pub const VIOLET: Color

pub const WHITE: Color

pub const YELLOW: Color

pub const YELLOW_GREEN: Color

pub fn rgb(r: f32, g: f32, b: f32) -> Color

New Color from sRGB colorspace.

pub fn rgba(r: f32, g: f32, b: f32, a: f32) -> Color

New Color from sRGB colorspace.

pub const fn rgb_linear(r: f32, g: f32, b: f32) -> Color

New Color from linear colorspace.

pub const fn rgba_linear(r: f32, g: f32, b: f32, a: f32) -> Color

New Color from linear colorspace.

pub fn hex<T>(hex: T) -> Result<Color, HexColorError> where
    T: AsRef<str>, 

New Color from sRGB colorspace.

pub fn rgb_u8(r: u8, g: u8, b: u8) -> Color

New Color from sRGB colorspace.

pub fn rgba_u8(r: u8, g: u8, b: u8, a: u8) -> Color

New Color from sRGB colorspace.

pub fn r(&self) -> f32

Get red in sRGB colorspace.

pub fn g(&self) -> f32

Get green in sRGB colorspace.

pub fn b(&self) -> f32

Get blue in sRGB colorspace.

pub fn r_linear(&self) -> f32

Get red in linear colorspace.

pub fn g_linear(&self) -> f32

Get green in linear colorspace.

pub fn b_linear(&self) -> f32

Get blue in linear colorspace.

pub fn a(&self) -> f32

Get alpha.

pub fn set_r(&mut self, r: f32) -> &mut Color

Set red in sRGB colorspace.

pub fn set_g(&mut self, g: f32) -> &mut Color

Set green in sRGB colorspace.

pub fn set_b(&mut self, b: f32) -> &mut Color

Set blue in sRGB colorspace.

pub fn set_r_linear(&mut self, r: f32) -> &mut Color

Set red in linear colorspace.

pub fn set_g_linear(&mut self, g: f32) -> &mut Color

Set green in linear colorspace.

pub fn set_b_linear(&mut self, b: f32) -> &mut Color

Set blue in linear colorspace.

pub fn set_a(&mut self, a: f32) -> &mut Color

Set alpha.

Trait Implementations

impl Add<Color> for Color

type Output = Color

The resulting type after applying the + operator.

impl Add<Vec4> for Color

type Output = Color

The resulting type after applying the + operator.

impl AddAssign<Color> for Color

impl AsVertexFormats for Color

impl Byteable for Color

impl Clone for Color

impl Copy for Color

impl Debug for Color

impl Default for Color

impl<'de> Deserialize<'de> for Color

impl From<[f32; 4]> for Color

impl From<Color> for StandardMaterial

impl From<Color> for Vec4

impl From<Color> for [f32; 4]

impl From<Color> for ColorSource

impl From<Color> for ColorMaterial

impl From<Vec4> for Color

impl GetTypeRegistration for Color

impl Mul<[f32; 3]> for Color

type Output = Color

The resulting type after applying the * operator.

impl Mul<[f32; 4]> for Color

type Output = Color

The resulting type after applying the * operator.

impl Mul<Vec3> for Color

type Output = Color

The resulting type after applying the * operator.

impl Mul<Vec4> for Color

type Output = Color

The resulting type after applying the * operator.

impl Mul<f32> for Color

type Output = Color

The resulting type after applying the * operator.

impl MulAssign<[f32; 3]> for Color

impl MulAssign<[f32; 4]> for Color

impl MulAssign<Vec3> for Color

impl MulAssign<Vec4> for Color

impl MulAssign<f32> for Color

impl PartialEq<Color> for Color

impl Reflect for Color

impl RenderResource for Color

impl Serialize for Color

impl Struct for Color

impl StructuralPartialEq for Color

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any

impl<T> AsBytes for T where
    T: Byteable

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Bytes for T where
    T: Byteable

impl<T> CloneAny for T where
    T: Clone + Any

impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> FromBytes for T where
    T: Byteable + Clone

impl<T> FromResources for T where
    T: Default

impl<S> GetField for S where
    S: Struct

impl<T> GetPath for T where
    T: Reflect

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Resource for T where
    T: 'static + Send + Sync

impl<T> Serialize for T where
    T: Serialize + ?Sized
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impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> TypeData for T where
    T: 'static + Send + Sync + Clone

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,