[][src]Struct bevy::prelude::Color

#[repr(C)]pub struct Color {
    pub r: f32,
    pub g: f32,
    pub b: f32,
    pub a: f32,
}

A RGBA color

Fields

r: f32g: f32b: f32a: f32

Implementations

impl Color[src]

pub const BLACK: Color[src]

pub const BLUE: Color[src]

pub const GREEN: Color[src]

pub const NONE: Color[src]

pub const RED: Color[src]

pub const WHITE: Color[src]

pub const fn rgb(r: f32, g: f32, b: f32) -> Color[src]

pub const fn rgba(r: f32, g: f32, b: f32, a: f32) -> Color[src]

pub fn hex<T>(hex: T) -> Result<Color, HexColorError> where
    T: AsRef<str>, 
[src]

pub fn rgb_u8(r: u8, g: u8, b: u8) -> Color[src]

pub fn rgba_u8(r: u8, g: u8, b: u8, a: u8) -> Color[src]

Trait Implementations

impl Add<Color> for Color[src]

type Output = Color

The resulting type after applying the + operator.

impl Add<Vec4> for Color[src]

type Output = Color

The resulting type after applying the + operator.

impl AddAssign<Color> for Color[src]

impl AsVertexFormats for Color[src]

impl Byteable for Color[src]

impl Clone for Color[src]

impl Copy for Color[src]

impl Debug for Color[src]

impl Default for Color[src]

impl<'de> Deserialize<'de> for Color[src]

impl DeserializeProperty for Color[src]

impl From<Color> for StandardMaterial[src]

impl From<Color> for ColorMaterial[src]

impl From<Vec4> for Color[src]

impl Into<[f32; 4]> for Color[src]

impl Mul<Vec3> for Color[src]

type Output = Color

The resulting type after applying the * operator.

impl Mul<Vec4> for Color[src]

type Output = Color

The resulting type after applying the * operator.

impl Mul<f32> for Color[src]

type Output = Color

The resulting type after applying the * operator.

impl MulAssign<Vec3> for Color[src]

impl MulAssign<Vec4> for Color[src]

impl MulAssign<f32> for Color[src]

impl PartialEq<Color> for Color[src]

impl Property for Color[src]

impl RenderResource for Color[src]

impl Serialize for Color[src]

impl StructuralPartialEq for Color[src]

Auto Trait Implementations

impl RefUnwindSafe for Color

impl Send for Color

impl Sync for Color

impl Unpin for Color

impl UnwindSafe for Color

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any

impl<T> AsBytes for T where
    T: Byteable
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Bytes for T where
    T: Byteable
[src]

impl<T> CloneAny for T where
    T: Clone + Any

impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> FromBytes for T where
    T: Byteable + Clone
[src]

impl<T> FromResources for T where
    T: Default
[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Resource for T where
    T: 'static + Send + Sync
[src]

impl<T> Serialize for T where
    T: Serialize + ?Sized
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,