Struct bevy::render::prelude::SpatialBundle
pub struct SpatialBundle {
pub visibility: Visibility,
pub computed: ComputedVisibility,
pub transform: Transform,
pub global_transform: GlobalTransform,
}
Expand description
A Bundle
with the following Component
s:
-
Visibility
andComputedVisibility
, which describe the visibility of an entity -
Transform
andGlobalTransform
, which describe the position of an entity -
To show or hide an entity, you should set its
Visibility
. -
To get the computed visibility of an entity, you should get its
ComputedVisibility
. -
To place or move an entity, you should set its
Transform
. -
To get the global transform of an entity, you should get its
GlobalTransform
. -
For hierarchies to work correctly, you must have all four components.
- You may use the
SpatialBundle
to guarantee this.
- You may use the
Fields§
§visibility: Visibility
The visibility of the entity.
computed: ComputedVisibility
The computed visibility of the entity.
transform: Transform
The transform of the entity.
global_transform: GlobalTransform
The global transform of the entity.
Implementations§
§impl SpatialBundle
impl SpatialBundle
pub const fn from_transform(transform: Transform) -> SpatialBundle
pub const fn from_transform(transform: Transform) -> SpatialBundle
Creates a new SpatialBundle
from a Transform
.
This initializes GlobalTransform
as identity, and visibility as visible
pub const INHERITED_IDENTITY: SpatialBundle = SpatialBundle{
visibility: Visibility::Inherited,
computed: ComputedVisibility::HIDDEN,
transform: Transform::IDENTITY,
global_transform: GlobalTransform::IDENTITY,}
pub const INHERITED_IDENTITY: SpatialBundle = SpatialBundle{ visibility: Visibility::Inherited, computed: ComputedVisibility::HIDDEN, transform: Transform::IDENTITY, global_transform: GlobalTransform::IDENTITY,}
A visible SpatialBundle
, with no translation, rotation, and a scale of 1 on all axes.
pub const HIDDEN_IDENTITY: SpatialBundle = SpatialBundle{ visibility: Visibility::Hidden, ..Self::INHERITED_IDENTITY}
pub const HIDDEN_IDENTITY: SpatialBundle = SpatialBundle{ visibility: Visibility::Hidden, ..Self::INHERITED_IDENTITY}
An invisible SpatialBundle
, with no translation, rotation, and a scale of 1 on all axes.
Trait Implementations§
§impl Debug for SpatialBundle
impl Debug for SpatialBundle
§impl Default for SpatialBundle
impl Default for SpatialBundle
§fn default() -> SpatialBundle
fn default() -> SpatialBundle
§impl From<Transform> for SpatialBundle
impl From<Transform> for SpatialBundle
§fn from(transform: Transform) -> SpatialBundle
fn from(transform: Transform) -> SpatialBundle
impl Bundle for SpatialBundle
Auto Trait Implementations§
impl RefUnwindSafe for SpatialBundle
impl Send for SpatialBundle
impl Sync for SpatialBundle
impl Unpin for SpatialBundle
impl UnwindSafe for SpatialBundle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
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generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World