bevy-inspector-egui 0.4.0

Inspector plugin for the bevy game engine
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bevy-inspector-egui

This crate provides the ability to annotate structs with a #[derive(Inspectable)], which opens a debug interface using egui where you can visually edit the values of your struct live.

Your struct will then be available to you as a bevy resource.

More examples (with pictures) can be found in the examples folder.

Example

use bevy_inspector_egui::Inspectable;

#[derive(Inspectable, Default)]
struct Data {
    should_render: bool,
    text: String,
    #[inspectable(min = 42.0, max = 100.0)]
    size: f32,
}

Add the InspectorPlugin to your App.

use bevy_inspector_egui::InspectorPlugin;

fn main() {
    App::build()
        .add_plugins(DefaultPlugins)
        .add_plugin(InspectorPlugin::<Data>::new())
        .add_system(your_system.system())
        .run();
}

// fn your_system(data: Res<Data>) { /* */ }

World Inspector

If you want to display all world entities you can add the WorldInspector:

use bevy_inspector_egui::WorldInspectorPlugin;

fn main() {
    App::build()
        .add_plugins(DefaultPlugins)
        .add_plugin(WorldInspectorPlugin::new())
        .add_startup_system(setup.system())
        .run();
}

You can configure it by inserting the WorldInspectorParams resource. If you want to only display some components, you may want to use the InspectorQuery instead.

Bevy support table

bevy bevy-inspector-egui
0.5 0.1-0.4
0.4 0.1-0.3