pub struct WorldUIContext<'a> { /* private fields */ }
Expand description
Context for providing the WorldInspectorPlugin
’s ui
Implementations§
source§impl<'a> WorldUIContext<'a>
impl<'a> WorldUIContext<'a>
sourcepub fn new(
world: &'a mut World,
ui_ctx: Option<&'a Context>
) -> WorldUIContext<'a>
pub fn new(
world: &'a mut World,
ui_ctx: Option<&'a Context>
) -> WorldUIContext<'a>
Create a new world ui context.
sourcepub fn world_ui<F>(
&mut self,
ui: &mut Ui,
params: &mut WorldInspectorParams
) -> boolwhere
F: ReadOnlyWorldQuery,
pub fn world_ui<F>(
&mut self,
ui: &mut Ui,
params: &mut WorldInspectorParams
) -> boolwhere
F: ReadOnlyWorldQuery,
Displays the world inspector UI.
sourcepub fn entity_ui(
&mut self,
ui: &mut Ui,
entity: Entity,
params: &WorldInspectorParams,
id: Id,
entity_options: &EntityAttributes
) -> bool
pub fn entity_ui(
&mut self,
ui: &mut Ui,
entity: Entity,
params: &WorldInspectorParams,
id: Id,
entity_options: &EntityAttributes
) -> bool
Displays an entity and its children in a collapsing header.
sourcepub fn entity_ui_inner(
&mut self,
ui: &mut Ui,
entity: Entity,
params: &WorldInspectorParams,
id: Id,
entity_options: &EntityAttributes
) -> bool
pub fn entity_ui_inner(
&mut self,
ui: &mut Ui,
entity: Entity,
params: &WorldInspectorParams,
id: Id,
entity_options: &EntityAttributes
) -> bool
Displays an entity and its children.
sourcepub fn component_kind_ui(
&mut self,
ui: &mut Ui,
components: impl Fn(&Archetype) -> &[ComponentId],
title: &str,
entity: Entity,
params: &WorldInspectorParams,
id: Id
) -> bool
pub fn component_kind_ui(
&mut self,
ui: &mut Ui,
components: impl Fn(&Archetype) -> &[ComponentId],
title: &str,
entity: Entity,
params: &WorldInspectorParams,
id: Id
) -> bool
Displays the components of an entity
Trait Implementations§
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for WorldUIContext<'a>
impl<'a> Send for WorldUIContext<'a>
impl<'a> !Sync for WorldUIContext<'a>
impl<'a> Unpin for WorldUIContext<'a>
impl<'a> !UnwindSafe for WorldUIContext<'a>
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