pub struct WorldInspectorPlugin<F = ()>(_);
Expand description

Plugin for displaying an inspector window of all entites in the world and their components.

use bevy::prelude::*;
use bevy_inspector_egui::WorldInspectorPlugin;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugin(WorldInspectorPlugin::new())
        .add_startup_system(setup)
        .run();
}

fn setup(mut commands: Commands) {
  // setup your scene
  // adding `Name` components will make the inspector more readable
}

To be able to edit custom components in inspector, they need to be registered first with crate::InspectableRegistry, to do that they need to implement crate::Inspectable.

use bevy::prelude::*;
use bevy_inspector_egui::{Inspectable, InspectableRegistry};

#[derive(Inspectable)]
pub struct MyComponent {
    foo: f32,
    bar: usize
}

pub struct MyPlugin;

impl Plugin for MyPlugin {
    fn build(&self, app: &mut App) {
        let mut registry = app
            .world
            .get_resource_or_insert_with(InspectableRegistry::default);

        registry.register::<MyComponent>();
    }
}

Components can be registered in main function aswell, just use your [bevy::app::App] instance to do so.

Implementations§

Create new WorldInpsectorPlugin

Constrain the world inspector to only show entities matching the query filter F

#[derive(Component)]
struct Show;

App::new()
  .add_plugin(WorldInspectorPlugin::new().filter::<With<Show>>())
  .run();

Trait Implementations§

Returns the “default value” for a type. Read more
Configures the [App] to which this plugin is added.
Configures a name for the [Plugin] which is primarily used for debugging.
If the plugin can be meaningfully instantiated several times in an App, override this method to return false. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more
Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Creates Self using data from the given [World]
Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more