Struct bevy_inspector_egui::reflect::ReflectedUI
source · pub struct ReflectedUI<T>(_);
Expand description
Wrapper type for displaying inspector UI based on the types Reflect
implementation.
Say you wanted to display a type defined in another crate in the inspector, and that type implements Reflect
.
#[derive(Reflect, Default)]
struct SomeComponent {
a: f32,
b: Vec2,
}
Using the ReflectedUI
wrapper type, you can include it in your inspector
and edit the fields like you would expect:
#[derive(Inspectable, Default)]
struct Data {
component: ReflectedUI<SomeComponent>,
// it also works for bevy's types
timer: ReflectedUI<Timer>,
}
Implementations§
source§impl<T> ReflectedUI<T>
impl<T> ReflectedUI<T>
Trait Implementations§
source§impl<T: Debug> Debug for ReflectedUI<T>
impl<T: Debug> Debug for ReflectedUI<T>
source§impl<T: Default> Default for ReflectedUI<T>
impl<T: Default> Default for ReflectedUI<T>
source§fn default() -> ReflectedUI<T>
fn default() -> ReflectedUI<T>
Returns the “default value” for a type. Read more
source§impl<T> Deref for ReflectedUI<T>
impl<T> Deref for ReflectedUI<T>
source§impl<T> DerefMut for ReflectedUI<T>
impl<T> DerefMut for ReflectedUI<T>
source§impl<T: Reflect> Inspectable for ReflectedUI<T>
impl<T: Reflect> Inspectable for ReflectedUI<T>
§type Attributes = ()
type Attributes = ()
The
Attributes
associated type specifies what attributes can be passed to a field.
See the following snippet for an example: Read moresource§fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &mut Context<'_>
) -> bool
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &mut Context<'_>
) -> bool
This methods is responsible for building the egui ui.
Returns whether any data was modified. Read more
source§fn ui_raw(&mut self, ui: &mut Ui, options: Self::Attributes)
fn ui_raw(&mut self, ui: &mut Ui, options: Self::Attributes)
Displays the value without any context. Useful for usage outside of the plugins, where
there is no access to the world or
EguiContext
. Read moreAuto Trait Implementations§
impl<T> RefUnwindSafe for ReflectedUI<T>where
T: RefUnwindSafe,
impl<T> Send for ReflectedUI<T>where
T: Send,
impl<T> Sync for ReflectedUI<T>where
T: Sync,
impl<T> Unpin for ReflectedUI<T>where
T: Unpin,
impl<T> UnwindSafe for ReflectedUI<T>where
T: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]