Struct bevy_inspector_egui::plugin::InspectorPlugin
source · pub struct InspectorPlugin<T> { /* private fields */ }
Expand description
Bevy plugin for the inspector. See the crate-level docs for an example on how to use it.
Implementations§
source§impl<T: FromWorld + Send + Sync + 'static> InspectorPlugin<T>
impl<T: FromWorld + Send + Sync + 'static> InspectorPlugin<T>
source§impl<T> InspectorPlugin<T>
impl<T> InspectorPlugin<T>
sourcepub fn new_insert_manually() -> Self
pub fn new_insert_manually() -> Self
Same as InspectorPlugin::new
, but doesn’t automatically insert the T
resource.
Specifies that the inspector has no access to World
in the Context
.
This has the advantage that the system can be scheduled concurrently to others.
Trait Implementations§
source§impl<T> Plugin for InspectorPlugin<T>where
T: Resource + Inspectable + Send + Sync + 'static,
impl<T> Plugin for InspectorPlugin<T>where
T: Resource + Inspectable + Send + Sync + 'static,
Auto Trait Implementations§
impl<T> !RefUnwindSafe for InspectorPlugin<T>
impl<T> Send for InspectorPlugin<T>where
T: Send,
impl<T> Sync for InspectorPlugin<T>where
T: Sync,
impl<T> Unpin for InspectorPlugin<T>where
T: Unpin,
impl<T> !UnwindSafe for InspectorPlugin<T>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]