Enum bevy_inspector_egui::options::FilterType
source · [−]pub enum FilterType {
Nearest,
Triangle,
CatmullRom,
Gaussian,
Lanczos3,
}
Expand description
Available Sampling Filters.
Examples
To test the different sampling filters on a real example, you can find two
examples called
scaledown
and
scaleup
in the examples
directory of the crate source code.
Here is a 3.58 MiB test image that has been scaled down to 300x225 px:
Nearest Neighbor
Linear: Triangle
Cubic: Catmull-Rom
Gaussian
Lanczos with window 3
Speed
Time required to create each of the examples above, tested on an Intel i7-4770 CPU with Rust 1.37 in release mode:
Nearest | 31 ms |
---|---|
Triangle | 414 ms |
CatmullRom | 817 ms |
Gaussian | 1180 ms |
Lanczos3 | 1170 ms |
Variants
Nearest
Nearest Neighbor
Triangle
Linear Filter
CatmullRom
Cubic Filter
Gaussian
Gaussian Filter
Lanczos3
Lanczos with window 3
Trait Implementations
sourceimpl Clone for FilterType
impl Clone for FilterType
sourcefn clone(&self) -> FilterType
fn clone(&self) -> FilterType
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for FilterType
impl Debug for FilterType
sourceimpl PartialEq<FilterType> for FilterType
impl PartialEq<FilterType> for FilterType
sourcefn eq(&self, other: &FilterType) -> bool
fn eq(&self, other: &FilterType) -> bool
impl Copy for FilterType
impl StructuralPartialEq for FilterType
Auto Trait Implementations
impl RefUnwindSafe for FilterType
impl Send for FilterType
impl Sync for FilterType
impl Unpin for FilterType
impl UnwindSafe for FilterType
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more