pub struct WorldUIContext<'a> { /* private fields */ }
Expand description
Context for providing the WorldInspectorPlugin
’s ui
Implementations
sourceimpl<'a> WorldUIContext<'a>
impl<'a> WorldUIContext<'a>
sourcepub fn new(
world: &'a mut World,
ui_ctx: Option<&'a Context>
) -> WorldUIContext<'a>
pub fn new(
world: &'a mut World,
ui_ctx: Option<&'a Context>
) -> WorldUIContext<'a>
Create a new world ui context.
sourcepub fn world_ui<F>(
&mut self,
ui: &mut Ui,
params: &mut WorldInspectorParams
) -> bool where
F: WorldQuery,
pub fn world_ui<F>(
&mut self,
ui: &mut Ui,
params: &mut WorldInspectorParams
) -> bool where
F: WorldQuery,
Displays the world inspector UI.
sourcepub fn entity_ui(
&mut self,
ui: &mut Ui,
entity: Entity,
params: &WorldInspectorParams,
id: Id,
entity_options: &EntityAttributes
) -> bool
pub fn entity_ui(
&mut self,
ui: &mut Ui,
entity: Entity,
params: &WorldInspectorParams,
id: Id,
entity_options: &EntityAttributes
) -> bool
Displays an entity and its children in a collapsing header.
sourcepub fn entity_ui_inner(
&mut self,
ui: &mut Ui,
entity: Entity,
params: &WorldInspectorParams,
id: Id,
entity_options: &EntityAttributes
) -> bool
pub fn entity_ui_inner(
&mut self,
ui: &mut Ui,
entity: Entity,
params: &WorldInspectorParams,
id: Id,
entity_options: &EntityAttributes
) -> bool
Displays an entity and its children.
sourcepub fn component_kind_ui(
&mut self,
ui: &mut Ui,
components: impl Fn(&Archetype) -> &[ComponentId],
title: &str,
entity: Entity,
params: &WorldInspectorParams,
id: Id
) -> bool
pub fn component_kind_ui(
&mut self,
ui: &mut Ui,
components: impl Fn(&Archetype) -> &[ComponentId],
title: &str,
entity: Entity,
params: &WorldInspectorParams,
id: Id
) -> bool
Displays the components of an entity
Trait Implementations
Auto Trait Implementations
impl<'a> !RefUnwindSafe for WorldUIContext<'a>
impl<'a> Send for WorldUIContext<'a>
impl<'a> !Sync for WorldUIContext<'a>
impl<'a> Unpin for WorldUIContext<'a>
impl<'a> !UnwindSafe for WorldUIContext<'a>
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
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Attaches the current default Subscriber
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