[−][src]Function bevy_glsl_to_spirv::compile
pub fn compile(
code: &str,
ty: ShaderType,
shader_defs: Option<&[String]>
) -> Result<SpirvOutput, String>
pub fn compile(
code: &str,
ty: ShaderType,
shader_defs: Option<&[String]>
) -> Result<SpirvOutput, String>