pub struct SpriteSheetAnimationState { /* private fields */ }
Expand description

Animation state component which is automatically inserted/removed

It can be used to reset the animation state.

Example


fn restart_anim_from_start(mut query: Query<&mut SpriteSheetAnimationState>) {
  for mut state in query.iter_mut() {
    state.reset();
  }
}

Implementations

Reset animation state

The animation will restart from the first frame, like if the animation was freshly spawned.

Returns the index of the current frame

The index is relative to the animation sequence. not to the sprite-sheet.

Trait Implementations

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

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