pub struct SpriteSheetAnimation { /* private fields */ }
Expand description

Asset that define an animation of TextureAtlasSprite

See crate level documentation for usage

Implementations

Create a new animation from frames

Create a new animation from index-range, using the same frame duration for each frame.

For more granular configuration, see from_frames

Create a new animation from an index iterator, using the same frame duration for each frame.

Example

You may use this to create a reversed animation:

let animation = SpriteSheetAnimation::from_iter((0..5).rev(), Duration::from_millis(100));

For more granular configuration, see from_frames

Runs the animation once and then stop playing

Repeat the animation forever

Repeat the animation forever, from a given frame index (loop back to it at the end of the animation)

Repeat the animation forever, going back and forth between the first and last frame.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Creates a value from an iterator. Read more

Auto Trait Implementations

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