Struct benimator::SpriteSheetAnimation
source · [−]pub struct SpriteSheetAnimation { /* private fields */ }
Expand description
Asset that define an animation of TextureAtlasSprite
See crate level documentation for usage
Implementations
Create a new animation from frames
Create a new animation from index-range, using the same frame duration for each frame.
For more granular configuration, see from_frames
Create a new animation from an index iterator, using the same frame duration for each frame.
Example
You may use this to create a reversed animation:
let animation = SpriteSheetAnimation::from_iter((0..5).rev(), Duration::from_millis(100));
For more granular configuration, see from_frames
Set the animation mode to AnimationMode::Once
Set the animation mode to AnimationMode::Repeat
Set the animation mode to AnimationMode::PingPong
Trait Implementations
Returns the “default value” for a type. Read more
Creates a value from an iterator. Read more
Auto Trait Implementations
impl RefUnwindSafe for SpriteSheetAnimation
impl Send for SpriteSheetAnimation
impl Sync for SpriteSheetAnimation
impl Unpin for SpriteSheetAnimation
impl UnwindSafe for SpriteSheetAnimation
Blanket Implementations
Mutably borrows from an owned value. Read more
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