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//! Runtime Wave 4: graphics interop — core + GL + D3D + VDPAU + EGL + NvSci.
//!
//! We can't fully test graphics interop without a GL / D3D / VDPAU / EGL
//! context or an NvSciSync-capable device, but we CAN:
//!
//! 1. Verify every PFN resolves from libcudart (or reports SymbolNotFound
//! cleanly).
//! 2. Exercise `cudaGLGetDevices` with no current GL context — should
//! return an empty list, not panic.
use gl;