[−][src]Function babalgame::instanciate_scene
pub fn instanciate_scene<Root>(
scene: &PackedScene
) -> Result<Ref<Root, Unique>, SceneHelperErrs> where
Root: GodotObject<RefKind = ManuallyManaged> + SubClass<Node>,
pub fn instanciate_scene<Root>(
scene: &PackedScene
) -> Result<Ref<Root, Unique>, SceneHelperErrs> where
Root: GodotObject<RefKind = ManuallyManaged> + SubClass<Node>,