Crate aws_sdk_gamelift[][src]

Expand description

Amazon GameLift Service

GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on AWS global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About GameLift solutions

Get more information on these GameLift solutions in the GameLift Developer Guide.

  • GameLift managed hosting -- GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.

  • Managed hosting with Realtime Servers -- With GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core GameLift infrastructure already built in. Then use the full range of GameLift managed hosting features, including FlexMatch, for your game.

  • GameLift FleetIQ -- Use GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the GameLift FleetIQ and FlexMatch standalone services.

  • GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the AWS CLI reference. Useful links:

Crate Organization

The entry point for most customers will be Client. Client exposes one method for each API offered by the service.

Some APIs require complex or nested arguments. These exist in model.

Lastly, errors that can be returned by the service are contained within error. Error defines a meta error encompassing all possible errors that can be returned by the service.

The other modules within this crate are not required for normal usage.

Re-exports

pub use config::Config;
pub use client::Client;

Modules

Client and fluent builders for calling the service.

Configuration for the service.

Errors that can occur when calling the service.

Input structures for operations.

Base Middleware Stack

Data structures used by operation inputs/outputs.

All operations that this crate can perform.

Output structures for operations.

Paginators for the service

Structs

App name that can be configured with an AWS SDK client to become part of the user agent string.

Binary Blob Type

Stream of binary data

AWS SDK Credentials

DateTime in time.

API Endpoint

The region to send requests to.

Retry configuration for requests.

Enums

All possible error types for this service.

Failed SDK Result

Statics

Crate version number.