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/// This data type is used to identify which files generated during a game
/// session that you want GameLift to upload and store once the game session
/// ends. This information is communicated to the GameLift service in a
/// [ProcessReady](crate::api::Api::process_ready) call.
pub struct LogParameters {
/// List of directory paths to game server log files you want GameLift to
/// store for future access. These files are generated by a server process
/// during each game session; file paths and names are defined in your game
/// server and stored in the root game build directory. For example, if your
/// game build stores game session logs in a path like MyGame\sessionlogs\,
/// then the log path would be c:\game\MyGame\sessionLogs (on a Windows
/// instance) or /local/game/MyGame/sessionLogs (on a Linux instance).
pub log_paths: Vec<String>,
}