Structs

This data type is used to specify which player session(s) to retrieve. It can be used in several ways: (1) provide a PlayerSessionId to request a specific player session; (2) provide a GameSessionId to request all player sessions in the specified game session; or (3) provide a PlayerId to request all player sessions for the specified player. For large collections of player sessions, use the pagination parameters to retrieve results as sequential pages.

This data type is used to send a matchmaking backfill request. The information is communicated to the GameLift service in a start_match_backfill call.

This data type is used to cancel a matchmaking backfill request. The information is communicated to the GameLift service in a stop_match_backfill call.

Enums

Type Definitions