use crate::GameColors;
use image::Rgba;
use strum_macros::Display;
#[derive(Clone, Copy, Debug, Display, PartialEq, PartialOrd)]
pub enum AlarmLevel {
NoMinotaurs,
NotChasing,
ChasingOtherHero,
ChasingHero,
}
impl AlarmLevel {
pub fn rgba(&self) -> Rgba<u8> {
match self {
Self::NoMinotaurs | Self::NotChasing => Rgba([255; 4]),
Self::ChasingOtherHero => GameColors::MINOTAUR,
Self::ChasingHero => GameColors::CHASING_MINOTAUR,
}
}
}