Struct assembly_xml::obj::Object[][src]

pub struct Object {
    pub version: u32,
    pub minifig: Minifig,
    pub character: Character,
    pub destructible: Destructible,
    pub inventory: Inventory,
    pub level: Level,
    pub flags: Flags,
    pub respawn: Respawn,
    pub missions: Missions,
    pub pets: Pets,
}
Expand description

Data for a (player) object <obj>

Fields

version: u32

Version

minifig: Minifig

Minifigure Component

character: Character

Character

destructible: Destructible

Destructible Component

inventory: Inventory

Inventory Component

level: Level

Level Progression

flags: Flags

Flags

respawn: Respawn

Respawn points

missions: Missions

Missions

pets: Pets

Pets

Trait Implementations

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Deserialize this value from the given Serde deserializer. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.