Crate asche[][src]

Expand description

Provides an abstraction layer above erupt to easier use Vulkan in Rust.

Structs

AccelerationStructure

Wraps an acceleration structure.

BinarySemaphore

A binary semaphore.

Buffer

Wraps a buffer.

BufferDescriptor

Describes how an image should be configured.

BufferView

Wraps a buffer view.

BufferViewDescriptor

Describes how an buffer view should be configured.

ComputeCommandBuffer

A command buffer for the compute queue. Command buffer need to be reset using the parent pool.

ComputeCommandEncoder

Used to encode command for a compute command buffer.

ComputeCommandPool

A command pool for the compute queue.

ComputePipeline

Wraps a compute pipeline.

ComputeQueue

A queue for compute operations.

DeferredOperation

Wraps a deferred operation.

DescriptorPool

Wraps a descriptor pool.

DescriptorPoolDescriptor

Describes how an image view should be configured.

DescriptorSet

Wraps a descriptor set.

DescriptorSetLayout

Wraps a descriptor set layout.

Device

A Vulkan device.

DeviceConfiguration

Describes how the device should be configured.

Fence

A fence.

GraphicsCommandBuffer

A command buffer for the compute queue. Command buffer need to be reset using the parent pool.

GraphicsCommandEncoder

Used to encode command for a graphics command buffer.

GraphicsCommandPool

A command pool for the graphics queue.

GraphicsPipeline

Wraps a graphics pipeline.

GraphicsQueue

A queue for graphics operations.

Image

Wraps an image.

ImageDescriptor

Describes how an image should be configured.

ImageView

Wraps an image view.

ImageViewDescriptor

Describes how an image view should be configured.

Instance

Initializes the all Vulkan resources needed to create a device.

InstanceConfiguration

Describes how the instance should be configured.

PipelineLayout

Wraps a pipeline layout.

QueryPool

Wraps a Query Pool.

QueueConfiguration

Defines the configuration of the queues. Each vector entry defines the priority of a queue.

Queues

Contains all queues that were created for the device.

RayTracingPipeline

Wraps a raytracing pipeline.

RenderPass

Wraps a render pass.

RenderPassColorAttachmentDescriptor

Describes a render pass color attachment. Used to create the framebuffer.

RenderPassDepthAttachmentDescriptor

Describes a render pass depth attachment. Used to create the framebuffer.

RenderPassEncoder

Used to encode render pass commands of a command buffer.

Sampler

Wraps a sampler.

SamplerDescriptor

Describes how a sampler should be configured.

ShaderModule

Wraps a shader module.

Swapchain

Abstracts a Vulkan swapchain.

SwapchainFrame

Swapchain frame.

TimelineSemaphore

A semaphore that uses the timeline feature.

TransferCommandBuffer

A command buffer for the transfer queue. Command buffer need to be reset using the parent pool.

TransferCommandEncoder

Used to encode command for a transfer command buffer.

TransferCommandPool

A command pool for the transfer queue.

TransferQueue

A queue for transfer operations.

Enums

AscheError

Errors that asche can throw.

BarSupport

Shows if the device support access to the device memory using the base address register.

CommandBufferSemaphore

Defines the semaphore a command buffer will use on wait and signal.

MemoryLocation

The intended location of the memory.

Traits

CommonCommands

Implements common command between all queues.