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use std::hash::Hash;
use std::marker;
use shrev::{EventChannel, ReaderId};
use specs::{Fetch, FetchMut, System};
use winit::Event;
use {InputEvent, InputHandler};
pub struct InputSystem<AX, AC> {
m: marker::PhantomData<(AX, AC)>,
reader: ReaderId<Event>,
}
impl<AX, AC> InputSystem<AX, AC> {
pub fn new(reader: ReaderId<Event>) -> Self {
Self {
m: marker::PhantomData,
reader,
}
}
fn process_event(
event: &Event,
handler: &mut InputHandler<AX, AC>,
output: &mut EventChannel<InputEvent<AC>>,
) where
AX: Hash + Eq + Clone + Send + Sync + 'static,
AC: Hash + Eq + Clone + Send + Sync + 'static,
{
if let &Event::WindowEvent { ref event, .. } = event {
handler.send_event(event, output);
}
}
}
impl<'a, AX, AC> System<'a> for InputSystem<AX, AC>
where
AX: Hash + Eq + Clone + Send + Sync + 'static,
AC: Hash + Eq + Clone + Send + Sync + 'static,
{
type SystemData = (
Fetch<'a, EventChannel<Event>>,
FetchMut<'a, InputHandler<AX, AC>>,
FetchMut<'a, EventChannel<InputEvent<AC>>>,
);
fn run(&mut self, (input, mut handler, mut output): Self::SystemData) {
for event in input.read(&mut self.reader) {
Self::process_event(event, &mut *handler, &mut *output);
}
}
}