mod barchart;
mod block;
pub mod canvas;
mod chart;
mod clear;
mod gauge;
mod list;
mod paragraph;
mod reflow;
mod scrollbar;
mod sparkline;
mod table;
mod tabs;
pub use self::barchart::BarChart;
pub use self::block::{Block, BorderType};
pub use self::chart::{Axis, Chart, Dataset, GraphType};
pub use self::clear::Clear;
pub use self::gauge::{Gauge, LineGauge};
pub use self::list::{List, ListItem};
pub use self::paragraph::{Paragraph, Wrap};
pub use self::scrollbar::{
ScrollDirection, Scrollbar, ScrollbarOrientation, DOUBLE_HORIZONTAL, DOUBLE_VERTICAL,
HORIZONTAL, VERTICAL,
};
pub use self::sparkline::Sparkline;
pub use self::table::{Cell, Row, Table};
pub use self::tabs::Tabs;
use crate::{buffer::Buffer, layout::Rect};
use bitflags::bitflags;
bitflags! {
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Borders: u32 {
const NONE = 0b0000_0001;
const TOP = 0b0000_0010;
const RIGHT = 0b0000_0100;
const BOTTOM = 0b000_1000;
const LEFT = 0b0001_0000;
const ALL = Self::TOP.bits() | Self::RIGHT.bits() | Self::BOTTOM.bits() | Self::LEFT.bits();
}
}
pub trait Widget {
fn render(&mut self, area: Rect, buf: &mut Buffer);
}