pub struct RenderPassBuilder<'a, 'b> { /* private fields */ }Implementations§
Source§impl<'a, 'b> RenderPassBuilder<'a, 'b>
impl<'a, 'b> RenderPassBuilder<'a, 'b>
pub fn new(encoder: &'a mut CommandEncoder, _gpu: &'a mut Gpu) -> Self
pub fn with_depth(self, depth: RenderPassDepthStencilAttachment<'a>) -> Self
pub fn with_pipeline(self, pipeline: &'a RenderPipeline) -> Self
pub fn begin(self) -> RenderPass<'a>
Auto Trait Implementations§
impl<'a, 'b> Freeze for RenderPassBuilder<'a, 'b>
impl<'a, 'b> !RefUnwindSafe for RenderPassBuilder<'a, 'b>
impl<'a, 'b> !Send for RenderPassBuilder<'a, 'b>
impl<'a, 'b> !Sync for RenderPassBuilder<'a, 'b>
impl<'a, 'b> Unpin for RenderPassBuilder<'a, 'b>
impl<'a, 'b> !UnwindSafe for RenderPassBuilder<'a, 'b>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more