Module agb::display [−][src]
Expand description
Implements everything relating to things that are displayed on screen.
Modules
bitmap3 | Graphics mode 3. Bitmap mode that provides a 16-bit colour framebuffer. |
bitmap4 | Graphics mode 4. Bitmap 4 provides two 8-bit paletted framebuffers with page switching. |
example_logo | Test logo of agb. |
object | Implements sprites. |
palette16 | Palette type. |
tiled0 | Graphics mode 0. Four regular backgrounds. |
vblank | Syscall for waiting for vblank. |
video | Giving out graphics mode. |
Structs
Display | Manages distribution of display modes, obtained from the gba struct |
ObjectDistribution |
Enums
Priority |
Constants
HEIGHT | Height of the Gameboy advance screen in pixels |
WIDTH | Width of the Gameboy advance screen in pixels |
Functions
busy_wait_for_VBlank | Waits until vblank using a busy wait loop, this should almost never be used. I only say almost because whilst I don’t believe there to be a reason to use this I can’t rule it out. |