[][src]Trait actix::AsyncContext

pub trait AsyncContext<A>: ActorContext where
    A: Actor<Context = Self>, 
{ fn address(&self) -> Addr<A>;
fn spawn<F>(&mut self, fut: F) -> SpawnHandle
    where
        F: ActorFuture<Item = (), Error = (), Actor = A> + 'static
;
fn wait<F>(&mut self, fut: F)
    where
        F: ActorFuture<Item = (), Error = (), Actor = A> + 'static
;
fn waiting(&self) -> bool;
fn cancel_future(&mut self, handle: SpawnHandle) -> bool; fn add_stream<S>(&mut self, fut: S) -> SpawnHandle
    where
        S: Stream + 'static,
        A: StreamHandler<S::Item, S::Error>
, { ... }
fn add_message_stream<S>(&mut self, fut: S)
    where
        S: Stream<Error = ()> + 'static,
        S::Item: Message,
        A: Handler<S::Item>
, { ... }
fn notify<M>(&mut self, msg: M)
    where
        A: Handler<M>,
        M: Message + 'static
, { ... }
fn notify_later<M>(&mut self, msg: M, after: Duration) -> SpawnHandle
    where
        A: Handler<M>,
        M: Message + 'static
, { ... }
fn run_later<F>(&mut self, dur: Duration, f: F) -> SpawnHandle
    where
        F: FnOnce(&mut A, &mut A::Context) + 'static
, { ... }
fn run_interval<F>(&mut self, dur: Duration, f: F) -> SpawnHandle
    where
        F: FnMut(&mut A, &mut A::Context) + 'static
, { ... } }

Asynchronous execution context.

Required methods

fn address(&self) -> Addr<A>

Returns the address of the context.

fn spawn<F>(&mut self, fut: F) -> SpawnHandle where
    F: ActorFuture<Item = (), Error = (), Actor = A> + 'static, 

Spawns a future into the context.

Returns a handle of the spawned future, which can be used for cancelling its execution.

All futures spawned into an actor's context are cancelled during the actor's stopping stage.

fn wait<F>(&mut self, fut: F) where
    F: ActorFuture<Item = (), Error = (), Actor = A> + 'static, 

Spawns a future into the context, waiting for it to resolve.

This stops processing any incoming events until the future resolves.

fn waiting(&self) -> bool

Checks if the context is paused (waiting for future completion or stopping).

fn cancel_future(&mut self, handle: SpawnHandle) -> bool

Cancels a spawned future.

The handle is a value returned by the spawn method.

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Provided methods

fn add_stream<S>(&mut self, fut: S) -> SpawnHandle where
    S: Stream + 'static,
    A: StreamHandler<S::Item, S::Error>, 

Registers a stream with the context.

This allows handling a Stream in a way similar to normal actor messages.

use actix::prelude::*;
use futures::stream::once;

#[derive(Message)]
struct Ping;

struct MyActor;

impl StreamHandler<Ping, io::Error> for MyActor {

    fn handle(&mut self, item: Ping, ctx: &mut Context<MyActor>) {
        println!("PING");
    }

    fn finished(&mut self, ctx: &mut Self::Context) {
        println!("finished");
    }
}

impl Actor for MyActor {
   type Context = Context<Self>;

   fn started(&mut self, ctx: &mut Context<Self>) {
       // add stream
       ctx.add_stream(once::<Ping, io::Error>(Ok(Ping)));
   }
}

fn add_message_stream<S>(&mut self, fut: S) where
    S: Stream<Error = ()> + 'static,
    S::Item: Message,
    A: Handler<S::Item>, 

Registers a stream with the context, ignoring errors.

This method is similar to add_stream but it skips stream errors.

use actix::prelude::*;
use futures::stream::once;

#[derive(Message)]
struct Ping;

struct MyActor;

impl Handler<Ping> for MyActor {
    type Result = ();

    fn handle(&mut self, msg: Ping, ctx: &mut Context<MyActor>) {
        println!("PING");
    }
}

impl Actor for MyActor {
    type Context = Context<Self>;

    fn started(&mut self, ctx: &mut Context<Self>) {
        // add messages stream
        ctx.add_message_stream(once(Ok(Ping)));
    }
}

fn notify<M>(&mut self, msg: M) where
    A: Handler<M>,
    M: Message + 'static, 

Sends the message msg to self.

fn notify_later<M>(&mut self, msg: M, after: Duration) -> SpawnHandle where
    A: Handler<M>,
    M: Message + 'static, 

Sends the message msg to self after a specified period of time.

Returns a spawn handle which can be used for cancellation. The notification gets cancelled if the context's stop method gets called.

fn run_later<F>(&mut self, dur: Duration, f: F) -> SpawnHandle where
    F: FnOnce(&mut A, &mut A::Context) + 'static, 

Executes a closure after a specified period of time.

The closure gets passed the same actor and its context. Execution gets cancelled if the context's stop method gets called.

fn run_interval<F>(&mut self, dur: Duration, f: F) -> SpawnHandle where
    F: FnMut(&mut A, &mut A::Context) + 'static, 

Spawns a job to execute the given closure periodically, at a specified fixed interval.

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Implementors

impl<A> AsyncContext<A> for Context<A> where
    A: Actor<Context = Self>, 
[src]

fn add_stream<S>(&mut self, fut: S) -> SpawnHandle where
    S: Stream + 'static,
    A: StreamHandler<S::Item, S::Error>, 
[src]

fn add_message_stream<S>(&mut self, fut: S) where
    S: Stream<Error = ()> + 'static,
    S::Item: Message,
    A: Handler<S::Item>, 
[src]

fn notify<M>(&mut self, msg: M) where
    A: Handler<M>,
    M: Message + 'static, 
[src]

fn notify_later<M>(&mut self, msg: M, after: Duration) -> SpawnHandle where
    A: Handler<M>,
    M: Message + 'static, 
[src]

fn run_later<F>(&mut self, dur: Duration, f: F) -> SpawnHandle where
    F: FnOnce(&mut A, &mut A::Context) + 'static, 
[src]

fn run_interval<F>(&mut self, dur: Duration, f: F) -> SpawnHandle where
    F: FnMut(&mut A, &mut A::Context) + 'static, 
[src]

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