Struct cpal::Voice [] [src]

pub struct Voice { /* fields omitted */ }

Controls a sound output. A typical application has one Voice for each sound it wants to output.

A voice must be periodically filled with new data by calling append_data, or the sound will stop playing.

Each Voice is bound to a specific number of channels, samples rate, and samples format, which can be retreived by calling get_channels, get_samples_rate and get_samples_format. If you call append_data with values different than these, then cpal will automatically perform a conversion on your data.

If you have the possibility, you should try to match the format of the voice.

Methods

impl Voice
[src]

Builds a new channel.

Returns the format used by the voice.

Deprecated

DEPRECATED: use format instead. Returns the number of channels.

You can add data with any number of channels, but matching the voice's native format will lead to better performances.

Deprecated

DEPRECATED: use format instead. Returns the number of samples that are played per second.

You can add data with any samples rate, but matching the voice's native format will lead to better performances.

Deprecated

DEPRECATED: use format instead. Returns the format of the samples that are accepted by the backend.

You can add data of any format, but matching the voice's native format will lead to better performances.

Sends a command to the audio device that it should start playing.

Has no effect is the voice was already playing.

Only call this after you have submitted some data, otherwise you may hear some glitches.

Sends a command to the audio device that it should stop playing.

Has no effect is the voice was already paused.

If you call play afterwards, the playback will resume exactly where it was.