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use crate::covalent::DisplayHints; /// Covalent supports the use of "render backends", distinct rendering engines for use with covalent. /// They all support the same rendering API, so similar code can run on multiple platforms /// with limited, or zero, edits. pub trait RenderBackend { /// Should create a render context. /// This function will only be called once. fn create_window(&mut self, dh: &DisplayHints); /// Enters a loop that will not be terminated until the application itself quits. /// Every loop iteration, the following steps must be taken. /// - Render a single frame on the back buffer. /// - Swap the back and front buffers. fn main_loop(&mut self); }