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use core::ops::{Add, Sub, Mul, Div, AddAssign, SubAssign, MulAssign, DivAssign};
use num::{Num, Integer, Unsigned, Signed, Float};
use super::{Vec, VecItem, VecNum, VecInt, VecUnsigned, VecSigned, VecFloat};
#[derive(Copy, Clone, Debug)]
pub struct Vec1<T: VecItem> {
pub x: T,
}
impl<T: VecItem> Vec1<T> {
pub fn new(x: T) -> Self { Self { x } }
}
impl<T: VecItem> Vec for Vec1<T> {
type Item = T;
}
impl<T: VecItem> From<T> for Vec1<T> {
fn from(item: T) -> Self { Self { x: item } }
}
impl<T: VecItem> From<[T; 1]> for Vec1<T> {
fn from(arr: [T; 1]) -> Self { Self { x: arr[0] } }
}
impl<T> Add for Vec1<T> where T: VecItem + Add, T::Output: VecItem + Add {
type Output = Vec1<T::Output>;
fn add(self, other: Self) -> Vec1<T::Output> {
Vec1 {
x: self.x + other.x,
}
}
}
impl<T> Sub for Vec1<T> where T: VecItem + Sub, T::Output: VecItem + Sub {
type Output = Vec1<T::Output>;
fn sub(self, other: Self) -> Vec1<T::Output> {
Vec1 {
x: self.x - other.x,
}
}
}
impl<T> Mul for Vec1<T> where T: VecItem + Mul, T::Output: VecItem + Mul {
type Output = Vec1<T::Output>;
fn mul(self, other: Self) -> Vec1<T::Output> {
Vec1 {
x: self.x * other.x,
}
}
}
impl<T> Div for Vec1<T> where T: VecItem + Div, T::Output: VecItem + Div {
type Output = Vec1<T::Output>;
fn div(self, other: Self) -> Vec1<T::Output> {
Vec1 {
x: self.x / other.x,
}
}
}
impl<T> AddAssign for Vec1<T> where T: VecItem + Add<Output=T> {
fn add_assign(&mut self, other: Self) {
*self = Vec1 {
x: self.x + other.x,
}
}
}
impl<T> SubAssign for Vec1<T> where T: VecItem + Sub<Output=T> {
fn sub_assign(&mut self, other: Self) {
*self = Vec1 {
x: self.x - other.x,
}
}
}
impl<T> MulAssign for Vec1<T> where T: VecItem + Mul<Output=T> {
fn mul_assign(&mut self, other: Self) {
*self = Vec1 {
x: self.x * other.x,
}
}
}
impl<T> DivAssign for Vec1<T> where T: VecItem + Div<Output=T> {
fn div_assign(&mut self, other: Self) {
*self = Vec1 {
x: self.x / other.x,
}
}
}
impl<T> VecNum for Vec1<T> where T: VecItem + Num {
fn sum(&self) -> Self::Item {
self.x
}
fn product(&self) -> Self::Item {
self.x
}
}
impl<T> VecSigned for Vec1<T> where T: VecItem + Signed {
fn snake_length(&self) -> Self::Item {
self.x.abs()
}
}
impl<T> VecFloat for Vec1<T> where T: VecItem + Float {
fn length(&self) -> Self::Item {
self.x
}
}