The data associated with a single vertex.
position: [f32; 2]
The normalised position of the vertex within vector space.
[-1.0, 1.0] is the leftmost, bottom position of the display. [1.0, -1.0] is the rightmost, top position of the display.
tex_coords: [f32; 2]
The coordinates of the texture used by this
[0.0, 0.0] is the leftmost, top position of the texture. [1.0, 1.0] is the rightmost, bottom position of the texture.
rgba: [f32; 4]
Linear sRGB with an alpha channel.
The mode with which the
Vertex will be drawn within the fragment shader.
0 for rendering text.
1 for rendering an image.
2 for rendering non-textured 2D geometry.
If any other value is given, the fragment shader will not output any color.
impl PartialOrd<Vertex> for Vertex[src]
fn partial_cmp(&self, other: &Vertex) -> Option<Ordering>[src]
impl StructuralPartialEq for Vertex[src]
impl RefUnwindSafe for Vertex
impl UnwindSafe for Vertex
type Owned = T
The resulting type after obtaining ownership.
fn clone_into(&self, target: &mut T)[src]
type Error = Infallible
The type returned in the event of a conversion error.