Constant conrod_glium::FRAGMENT_SHADER_120
source · pub const FRAGMENT_SHADER_120: &'static str = "
#version 120
uniform sampler2D tex;
varying vec2 v_tex_coords;
varying vec4 v_color;
varying float v_mode;
void main() {
// Text
if (v_mode == 0.0) {
gl_FragColor = v_color * vec4(1.0, 1.0, 1.0, texture2D(tex, v_tex_coords).r);
// Image
} else if (v_mode == 1.0) {
gl_FragColor = texture2D(tex, v_tex_coords);
// 2D Geometry
} else if (v_mode == 2.0) {
gl_FragColor = v_color;
}
}
";
Expand description
The fragment shader used within the glium::Program
for OpenGL.