Constant conrod_glium::VERTEX_SHADER_120
source · pub const VERTEX_SHADER_120: &'static str = "
#version 120
attribute vec2 position;
attribute vec2 tex_coords;
attribute vec4 color;
attribute float mode;
varying vec2 v_tex_coords;
varying vec4 v_color;
varying float v_mode;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
v_tex_coords = tex_coords;
v_color = color;
v_mode = mode;
}
";
Expand description
The vertex shader used within the glium::Program
for OpenGL.